Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 3090
IntroThe GeForce RTX 2080 comes with a core clock speed of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 12 nm design. It is made up of 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.Compare those specifications to the GeForce RTX 3090, which uses a 8 nm design. nVidia has clocked the core speed at 1395 MHz. The GDDR6X RAM runs at a speed of 1219 MHz on this card. It features 10496 SPUs as well as 328 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3090 should in theory perform quite a bit faster than the GeForce RTX 2080 in general. (explain)
Texel RateThe GeForce RTX 3090 should be a lot (more or less 64%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 3090 should be quite a bit (approximately 61%) better at FSAA than the GeForce RTX 2080, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!