Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon R7 360
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has clocked the core frequency at 1650 MHz. The GDDR6 memory is set to run at a frequency of 1937 MHz on this specific card. It features 3072 SPUs along with 192 TAUs and 64 Rasterization Operator Units.Compare those specifications to the Radeon R7 360, which makes use of a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory works at a speed of 1625 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 2080 SUPER should be quite a bit faster than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be a lot (more or less 529%) more effective at texture filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be a lot (more or less 529%) more effective at anti-aliasing than the Radeon R7 360, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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