Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has set the core speed at 1650 MHz. The GDDR6 RAM runs at a speed of 1937 MHz on this card. It features 3072 SPUs along with 192 Texture Address Units and 64 ROPs.Compare those specs to the Radeon Vega Frontier Edition, which has a clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 SUPER should theoretically be a bit superior to the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be a bit (more or less 12%) more effective at anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe GeForce RTX 2080 SUPER will be a small bit (more or less 19%) better at full screen anti-aliasing than the Radeon Vega Frontier Edition, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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