Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX Vega 56
IntroThe GeForce RTX 2080 SUPER has a GPU core speed of 1650 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1937 MHz through a 256-bit bus. It also features 3072 SPUs, 192 TAUs, and 64 Raster Operation Units.Compare that to the Radeon RX Vega 56, which features a core clock speed of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 SUPER should perform a lot faster than the Radeon RX Vega 56 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be much (more or less 22%) faster with regards to texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateThe GeForce RTX 2080 SUPER will be much (about 43%) better at anti-aliasing than the Radeon RX Vega 56, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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