Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2080 SUPER
IntroThe GeForce GT 1030 features a GPU core speed of 1265 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce RTX 2080 SUPER, which has GPU clock speed of 1650 MHz, and 8192 MB of GDDR6 RAM running at 1937 MHz through a 256-bit bus. It also is comprised of 3072 SPUs, 192 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 SUPER should in theory be quite a bit superior to the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER is much (approximately 683%) more effective at anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2080 SUPER is superior to the GeForce GT 1030, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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