Compare any two graphics cards:
GeForce GTX 480 vs Radeon RX 5500 XT
IntroThe GeForce GTX 480 uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 memory is set to run at a speed of 924 MHz on this particular card. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1717 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this model. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 XT should perform a lot faster than the GeForce GTX 480 in general. (explain)
Texel RateThe Radeon RX 5500 XT should be much (more or less 260%) faster with regards to AF than the GeForce GTX 480. (explain)
Pixel RateThe Radeon RX 5500 XT should be quite a bit (about 64%) more effective at FSAA than the GeForce GTX 480, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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