Compare any two graphics cards:
VS

Radeon HD 6990 vs Radeon RX 5500

Intro

The Radeon HD 6990 has a GPU core clock speed of 830 MHz, and the 2048 MB of GDDR5 memory is set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX 5500, which has core clock speeds of 1670 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR6 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
Radeon HD 6990 375 Watts
Difference: 225 Watts (150%)

Memory Bandwidth

The Radeon HD 6990 should theoretically perform quite a bit faster than the Radeon RX 5500 overall. (explain)

Radeon HD 6990 320000 MB/sec
Radeon RX 5500 229376 MB/sec
Difference: 90624 (40%)

Texel Rate

The Radeon HD 6990 will be a small bit (more or less 8%) more effective at anisotropic filtering than the Radeon RX 5500. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon RX 5500 146960 Mtexels/sec
Difference: 12400 (8%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 5500 is the winner, though only just barely. (explain)

Radeon RX 5500 53440 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6990 Radeon RX 5500
Manufacturer AMD AMD
Year March 2011 October 2019
Code Name Antilles Navi 14 XT
Memory 2048 MB (x2) 4096 MB
Core Speed 830 MHz (x2) 1670 MHz
Memory Speed 5000 MHz (x2) 3500 GB/s
Power (Max TDP) 375 watts 150 watts
Bandwidth 320000 MB/sec 229376 MB/sec
Texel Rate 159360 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 1536 (x2) 1408
Texture Mapping Units 96 (x2) 88
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 7 nm
Transistors 2640 million 6400 million
Bus PCIe 2.1 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield