Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 5500 XT
IntroThe GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific card. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon RX 5500 XT, which comes with GPU clock speed of 1717 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also features 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500 XT should theoretically perform a lot faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe Radeon RX 5500 XT is a lot (approximately 144%) more effective at AF than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5500 XT is superior to the GeForce GTX 1050 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!