Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon RX 5500
IntroThe GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this card. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon RX 5500, which makes use of a 7 nm design. AMD has set the core speed at 1670 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this card. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 5500 should be quite a bit faster than the GeForce GTX 460 SE in general. (explain)
Texel RateThe Radeon RX 5500 is quite a bit (more or less 371%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe Radeon RX 5500 is a lot (more or less 157%) more effective at AA than the GeForce GTX 460 SE, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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