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GeForce GTX 590 vs Radeon RX 5600

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM works at a speed of 855 MHz on this specific model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon RX 5600, which makes use of a 7 nm design. AMD has set the core frequency at 1375 MHz. The GDDR6 memory is set to run at a frequency of 1500 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 11% faster than the Radeon RX 5600 overall, due to its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 5600 294912 MB/sec
Difference: 33408 (11%)

Texel Rate

The Radeon RX 5600 is a lot (about 127%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon RX 5600 176000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 98304 (127%)

Pixel Rate

The Radeon RX 5600 should be a lot (approximately 51%) better at AA than the GeForce GTX 590, and will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX 5600 88000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 29728 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 5600
Manufacturer nVidia AMD
Year March 2011 January 2020
Code Name GF110 Navi 10 XE
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 1375 MHz
Memory Speed 3420 MHz (x2) 3000 GB/s
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 294912 MB/sec
Texel Rate 77696 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 10300 million
Bus PCIe 2.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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