Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon RX 5600 XT
IntroThe GeForce GTX 580 3GB has a GPU clock speed of 772 MHz, and the 3072 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.Compare all of that to the Radeon RX 5600 XT, which features GPU core speed of 1375 MHz, and 6144 MB of GDDR6 memory set to run at 1500 MHz through a 192-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT should be quite a bit faster than the GeForce GTX 580 3GB in general. (explain)
Texel RateThe Radeon RX 5600 XT will be quite a bit (about 301%) better at texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5600 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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