Compare any two graphics cards:
Radeon R9 380 2G vs Radeon RX 5600 XT
IntroThe Radeon R9 380 2G has a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 5600 XT, which features a clock frequency of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5600 XT should theoretically be a lot superior to the Radeon R9 380 2G in general. (explain)
Texel RateThe Radeon RX 5600 XT is quite a bit (more or less 82%) more effective at AF than the Radeon R9 380 2G. (explain)
Pixel RateThe Radeon RX 5600 XT should be quite a bit (approximately 184%) more effective at full screen anti-aliasing than the Radeon R9 380 2G, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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