Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 5600
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 RAM runs at a speed of 1652 MHz on this model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 5600, which makes use of a 7 nm design. AMD has set the core frequency at 1375 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 should theoretically be quite a bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon RX 5600 should be a lot (more or less 258%) better at AF than the GeForce GTX 950. (explain)
Pixel RateThe Radeon RX 5600 is much (more or less 169%) more effective at FSAA than the GeForce GTX 950, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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