Compare any two graphics cards:
GeForce GTX 960M vs Radeon RX 5600 XT
IntroThe GeForce GTX 960M comes with a GPU clock speed of 1096 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.Compare all that to the Radeon RX 5600 XT, which has a core clock frequency of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 XT should in theory be quite a bit faster than the GeForce GTX 960M in general. (explain)
Texel RateThe Radeon RX 5600 XT is quite a bit (about 352%) better at anisotropic filtering than the GeForce GTX 960M. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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