Compare any two graphics cards:
GeForce 930M vs Radeon RX 5700 XT
IntroThe GeForce 930M has a clock speed of 928 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.Compare all that to the Radeon RX 5700 XT, which makes use of a 7 nm design. AMD has set the core frequency at 1605 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this card. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 5700 XT should perform a lot faster than the GeForce 930M in general. (explain)
Texel RateThe Radeon RX 5700 XT should be much (about 1053%) better at anisotropic filtering than the GeForce 930M. (explain)
Pixel RateThe Radeon RX 5700 XT should be a lot (about 1284%) faster with regards to FSAA than the GeForce 930M, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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