Compare any two graphics cards:
GeForce GTX 965M vs Radeon RX 5700
IntroThe GeForce GTX 965M features a core clock frequency of 944 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 5700, which makes use of a 7 nm design. AMD has clocked the core speed at 1465 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2304 SPUs as well as 144 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5700 should theoretically be much superior to the GeForce GTX 965M overall. (explain)
Texel RateThe Radeon RX 5700 should be a lot (approximately 249%) better at texture filtering than the GeForce GTX 965M. (explain)
Pixel RateThe Radeon RX 5700 is much (more or less 210%) faster with regards to FSAA than the GeForce GTX 965M, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!