Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX Vega 64
IntroThe Radeon RX 5700 XT features a clock speed of 1605 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.Compare those specifications to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core speed at 1247 MHz. The HBM2 memory runs at a speed of 1890 MHz on this particular card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 64, in theory, should perform a bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon RX Vega 64 should be much (about 24%) more effective at texture filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Radeon RX 5700 XT should be quite a bit (approximately 29%) better at full screen anti-aliasing than the Radeon RX Vega 64, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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