Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX Vega 64
IntroThe Radeon RX 5700 XT uses a 7 nm design. AMD has set the core speed at 1605 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this model. It features 4096 SPUs along with 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 64 should in theory be a bit better than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon RX Vega 64 will be a lot (approximately 24%) faster with regards to anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5700 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!