Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 5700 XT
IntroThe GeForce RTX 2080 has core clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs as well as 184 TAUs and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 5700 XT, which comes with GPU clock speed of 1605 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe GeForce RTX 2080 is a small bit (approximately 9%) faster with regards to texture filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Radeon RX 5700 XT is a little bit (about 6%) more effective at FSAA than the GeForce RTX 2080, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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