Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 5700
IntroThe GeForce RTX 2080 Ti features core clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 memory. It features 4352 SPUs as well as 272 Texture Address Units and 88 Rasterization Operator Units.Compare that to the Radeon RX 5700, which comes with GPU clock speed of 1465 MHz, and 8096 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 Ti should in theory be much faster than the Radeon RX 5700 overall. (explain)
Texel RateThe GeForce RTX 2080 Ti will be quite a bit (about 74%) better at anisotropic filtering than the Radeon RX 5700. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be a lot (about 27%) better at anti-aliasing than the Radeon RX 5700, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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