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Radeon RX 5700 XT 50th Anniversary Edition vs Radeon RX Vega 64

Intro

The Radeon RX 5700 XT 50th Anniversary Edition uses a 7 nm design. AMD has clocked the core frequency at 1680 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific model. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

Compare all that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this specific card. It features 4096 SPUs along with 256 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Radeon RX Vega 64 295 Watts
Difference: 60 Watts (26%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 will be 8% quicker than the Radeon RX 5700 XT 50th Anniversary Edition in general, due to its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 should be just a bit (more or less 19%) more effective at anisotropic filtering than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
Difference: 50432 (19%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be a lot (more or less 35%) faster with regards to full screen anti-aliasing than the Radeon RX Vega 64, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 27712 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

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Radeon RX Vega 64

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 5700 XT 50th Anniversary Edition Radeon RX Vega 64
Manufacturer AMD AMD
Year July 2019 August 2017
Code Name Navi 10 Vega 10 XT
Memory 8096 MB 8192 MB
Core Speed 1680 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 235 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 268800 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 107520 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2560 4096
Texture Mapping Units 160 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 7 nm 14 nm
Transistors 10300 million 12500 million
Bus PCIe 4.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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