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GeForce RTX 2070 Super vs Geforce GTX 690

Intro

The GeForce RTX 2070 Super features core speeds of 1605 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Compare that to the Geforce GTX 690, which comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2070 Super 215 Watts
Geforce GTX 690 300 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

The GeForce RTX 2070 Super should in theory be just a bit faster than the Geforce GTX 690 in general. (explain)

GeForce RTX 2070 Super 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The GeForce RTX 2070 Super should be a bit (about 10%) more effective at texture filtering than the Geforce GTX 690. (explain)

GeForce RTX 2070 Super 256800 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 22560 (10%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 2070 Super is the winner, by far. (explain)

GeForce RTX 2070 Super 102720 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 44160 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 2070 Super

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce RTX 2070 Super Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2019 April 2012
Code Name TU106-400-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1605 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 215 watts 300 watts
Bandwidth 458752 MB/sec 384512 MB/sec
Texel Rate 256800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 102720 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2560 1536 (x2)
Texture Mapping Units 160 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors 13600 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2070 Super

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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