Compare any two graphics cards:
GeForce GTX 650 vs GeForce RTX 2060 Super
IntroThe GeForce GTX 650 uses a 28 nm design. nVidia has set the core speed at 1058 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific model. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare those specs to the GeForce RTX 2060 Super, which makes use of a 12 nm design. nVidia has clocked the core speed at 1470 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this particular card. It features 2176 SPUs as well as 136 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super should in theory be quite a bit faster than the GeForce GTX 650 overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (about 491%) more effective at AF than the GeForce GTX 650. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2060 Super is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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