Compare any two graphics cards:
GeForce GT 340 vs GeForce GTX 1650
IntroThe GeForce GT 340 comes with a GPU core clock speed of 550 MHz, and the 512 MB of GDDR5 memory runs at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 TAUs, and 8 ROPs.Compare that to the GeForce GTX 1650, which features core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1650 should in theory be quite a bit better than the GeForce GT 340 overall. (explain)
Texel RateThe GeForce GTX 1650 is much (approximately 373%) better at texture filtering than the GeForce GT 340. (explain)
Pixel RateThe GeForce GTX 1650 will be quite a bit (about 980%) faster with regards to AA than the GeForce GT 340, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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