Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon RX 560
IntroThe GeForce GTX 460 2GB comes with clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon RX 560, which comes with GPU core speed of 1175 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 2GB, in theory, should perform a little bit faster than the Radeon RX 560 overall. (explain)
Texel RateThe Radeon RX 560 should be quite a bit (approximately 99%) better at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 460 2GB will be a bit (about 15%) more effective at AA than the Radeon RX 560, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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