Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R7 250X
IntroThe GeForce GTX 1650 comes with a clock speed of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon R7 250X, which has a clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1650 will be 82% quicker than the Radeon R7 250X overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1650 is a lot (more or less 108%) better at AF than the Radeon R7 250X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1650 is superior to the Radeon R7 250X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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