Compare any two graphics cards:
Radeon R7 360 vs Radeon RX 560
IntroThe Radeon R7 360 features a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 48 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon RX 560, which features core clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 560 is 10% faster than the Radeon R7 360 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 560 should be quite a bit (approximately 49%) more effective at texture filtering than the Radeon R7 360. (explain)
Pixel RateThe Radeon RX 560 should be just a bit (more or less 12%) better at anti-aliasing than the Radeon R7 360, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!