Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R9 295X2
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory works at a speed of 2001 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare all of that to the Radeon R9 295X2, which features a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also is made up of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 295X2 should theoretically be quite a bit faster than the GeForce GTX 1650 in general. (explain)
Texel RateThe Radeon R9 295X2 should be a lot (more or less 331%) more effective at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 1650, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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