Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 560
IntroThe GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory is set to run at a speed of 1652 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon RX 560, which comes with a core clock frequency of 1175 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It features 1024 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 560 should in theory be a bit better than the GeForce GTX 950 overall. (explain)
Texel RateThe Radeon RX 560 will be a lot (approximately 53%) better at AF than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 should be quite a bit (approximately 74%) more effective at AA than the Radeon RX 560, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!