Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX Vega 56
IntroThe GeForce GTX 1650 features a clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core frequency at 1156 MHz. The HBM2 memory runs at a frequency of 1600 MHz on this particular card. It features 3584 SPUs along with 224 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX Vega 56 should perform much faster than the GeForce GTX 1650 in general. (explain)
Texel RateThe Radeon RX Vega 56 will be a lot (approximately 211%) more effective at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX Vega 56 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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