Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon RX Vega 64

Intro

The GeForce GTX 1650 features a GPU clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory is set to run at 2001 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon RX Vega 64, which comes with a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX Vega 64 295 Watts
Difference: 220 Watts (293%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 is 278% faster than the GeForce GTX 1650 overall, because of its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 364339 (278%)

Texel Rate

The Radeon RX Vega 64 will be much (approximately 284%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 236072 (284%)

Pixel Rate

The Radeon RX Vega 64 will be a lot (approximately 68%) faster with regards to full screen anti-aliasing than the GeForce GTX 1650, and also capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 32288 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon RX Vega 64
Manufacturer nVidia AMD
Year April 2019 August 2017
Code Name TU117-300-A1 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1485 MHz 1247 MHz
Memory Speed 8004 MHz 1890 MHz
Power (Max TDP) 75 watts 295 watts
Bandwidth 131072 MB/sec 495411 MB/sec
Texel Rate 83160 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 4700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield