Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1660 Ti features a GPU clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM is set to run at 1500 MHz through a 192-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 980 Ti, which comes with core speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should perform a bit faster than the GeForce GTX 1660 Ti in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 41088 (14%)

Texel Rate

The GeForce GTX 980 Ti should be much (about 22%) more effective at AF than the GeForce GTX 1660 Ti. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 32000 (22%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (more or less 33%) faster with regards to full screen anti-aliasing than the GeForce GTX 1660 Ti, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 1660 Ti 72000 Mpixels/sec
Difference: 24000 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year February 2019 June 2015
Code Name TU116-400-A1 GM200
Memory 6144 MB 6144 MB
Core Speed 1500 MHz 1000 MHz
Memory Speed 1500 GB/s 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 294912 MB/sec 336000 MB/sec
Texel Rate 144000 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1536 2816
Texture Mapping Units 96 176
Render Output Units 48 96
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit
Fab Process 12 nm 28 nm
Transistors 6600 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield