Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX 980 Ti
IntroThe GeForce GTX 1660 Ti features a GPU core clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM runs at 1500 MHz through a 192-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 48 ROPs.Compare those specs to the GeForce GTX 980 Ti, which has GPU core speed of 1000 MHz, and 6144 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is made up of 2816 SPUs, 176 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 Ti is 14% faster than the GeForce GTX 1660 Ti in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 980 Ti will be a lot (approximately 22%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 980 Ti should be a lot (about 33%) better at AA than the GeForce GTX 1660 Ti, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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