Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 Fury X
IntroThe GeForce GTX 1660 Ti has a GPU clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM runs at 1500 MHz through a 192-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 48 ROPs.Compare that to the Radeon R9 Fury X, which comes with a GPU core clock speed of 1050 MHz, and 4096 MB of HBM RAM set to run at 500 MHz through a 4096-bit bus. It also is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 Fury X should be a lot faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe Radeon R9 Fury X will be a lot (about 87%) better at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1660 Ti is superior to the Radeon R9 Fury X, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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