Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this particular model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.Compare all of that to the GeForce GTX 1660 Ti, which has a clock speed of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and uses a 12 nm design. It features 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080 should in theory be just a bit faster than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce GTX 1080 is much (more or less 79%) better at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1080 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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