Compare any two graphics cards:
GeForce GTX 1070 vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1070 comes with a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit bus, and uses a 16 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 64 ROPs.Compare those specifications to the GeForce GTX 1660 Ti, which makes use of a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 memory is set to run at a frequency of 1500 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti, in theory, should perform a bit faster than the GeForce GTX 1070 overall. (explain)
Texel RateThe GeForce GTX 1070 should be much (approximately 26%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1070 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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