Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 580
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this card. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.Compare all of that to the Radeon RX 580, which uses a 14 nm design. AMD has set the core frequency at 1257 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this card. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1660 Ti is 13% quicker than the Radeon RX 580 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 580 is quite a bit (more or less 26%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is superior to the Radeon RX 580, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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