Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Radeon RX 550

Intro

The GeForce GTX 1660 Ti features core speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 memory. It features 1536 SPUs as well as 96 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon RX 550, which has core clock speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 1660 Ti 120 Watts
Difference: 70 Watts (140%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1660 Ti will be 157% faster than the Radeon RX 550 overall, due to its higher data rate. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 180224 (157%)

Texel Rate

The GeForce GTX 1660 Ti will be much (more or less 309%) better at texture filtering than the Radeon RX 550. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 108800 (309%)

Pixel Rate

The GeForce GTX 1660 Ti should be a lot (about 309%) more effective at FSAA than the Radeon RX 550, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 54400 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Radeon RX 550
Manufacturer nVidia AMD
Year February 2019 April 2017
Code Name TU116-400-A1 Polaris 12
Memory 6144 MB 2048 MB
Core Speed 1500 MHz 1100 MHz
Memory Speed 1500 GB/s 7000 MHz
Power (Max TDP) 120 watts 50 watts
Bandwidth 294912 MB/sec 114688 MB/sec
Texel Rate 144000 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 512
Texture Mapping Units 96 32
Render Output Units 48 16
Bus Type GDDR6 GDDR5
Bus Width 192-bit 128-bit
Fab Process 12 nm 14 nm
Transistors 6600 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield