Compare any two graphics cards:
Radeon R9 M290X vs Radeon VII
IntroThe Radeon R9 M290X makes use of a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM runs at a frequency of 1200 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon VII, which makes use of a 7 nm design. AMD has clocked the core speed at 1400 MHz. The HBM2 memory is set to run at a speed of 1000 MHz on this particular card. It features 3840 SPUs as well as 240 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon VII should in theory be a lot better than the Radeon R9 M290X overall. (explain)
Texel RateThe Radeon VII should be much (approximately 394%) more effective at texture filtering than the Radeon R9 M290X. (explain)
Pixel RateThe Radeon VII will be quite a bit (about 229%) better at full screen anti-aliasing than the Radeon R9 M290X, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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