Compare any two graphics cards:
GeForce GTX 780 Ti vs Radeon RX 590
IntroThe GeForce GTX 780 Ti comes with clock speeds of 875 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 2880 SPUs along with 240 TAUs and 48 ROPs.Compare those specifications to the Radeon RX 590, which comes with a GPU core clock speed of 1469 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 780 Ti should be much faster than the Radeon RX 590 in general. (explain)
Texel RateThe Radeon RX 590 will be a little bit (about 1%) more effective at texture filtering than the GeForce GTX 780 Ti. (explain)
Pixel RateThe Radeon RX 590 should be a little bit (about 12%) better at anti-aliasing than the GeForce GTX 780 Ti, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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