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GeForce GTX 960 vs GeForce RTX 2080

Intro

The GeForce GTX 960 comes with a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce RTX 2080, which uses a 12 nm design. nVidia has set the core frequency at 1515 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular card. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 960 7627 points
Difference: 18528 (243%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

In theory, the GeForce RTX 2080 will be 310% faster than the GeForce GTX 960 overall, due to its higher data rate. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 346752 (310%)

Texel Rate

The GeForce RTX 2080 should be a lot (more or less 286%) faster with regards to AF than the GeForce GTX 960. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 206632 (286%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 2080 is superior to the GeForce GTX 960, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 60896 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce RTX 2080
Manufacturer nVidia nVidia
Year January 2015 September 2018
Code Name GM206 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 112000 MB/sec 458752 MB/sec
Texel Rate 72128 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1024 2944
Texture Mapping Units 64 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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