Compare any two graphics cards:
GeForce GTX Titan Black vs GeForce RTX 2080 Ti
IntroThe GeForce GTX Titan Black features a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 ROPs.Compare all that to the GeForce RTX 2080 Ti, which has a GPU core clock speed of 1350 MHz, and 11264 MB of GDDR6 memory set to run at 1750 MHz through a 352-bit bus. It also is comprised of 4352 Stream Processors, 272 TAUs, and 88 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce RTX 2080 Ti should be 88% faster than the GeForce GTX Titan Black in general, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 2080 Ti should be much (about 72%) more effective at anisotropic filtering than the GeForce GTX Titan Black. (explain)
Pixel RateThe GeForce RTX 2080 Ti will be much (about 178%) more effective at full screen anti-aliasing than the GeForce GTX Titan Black, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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