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GeForce GT 640 DDR3 vs GeForce RTX 2070

Intro

The GeForce GT 640 DDR3 features core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specs to the GeForce RTX 2070, which features a GPU core clock speed of 1410 MHz, and 8192 MB of GDDR6 RAM set to run at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
GeForce GT 640 DDR3 1560 points
Difference: 20722 (1328%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce RTX 2070 175 Watts
Difference: 110 Watts (169%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2070 will be 704% faster than the GeForce GT 640 DDR3 overall, due to its higher data rate. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 401728 (704%)

Texel Rate

The GeForce RTX 2070 should be quite a bit (approximately 605%) more effective at AF than the GeForce GT 640 DDR3. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 174240 (605%)

Pixel Rate

The GeForce RTX 2070 should be quite a bit (about 527%) better at FSAA than the GeForce GT 640 DDR3, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 75840 (527%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce RTX 2070

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce RTX 2070
Manufacturer nVidia nVidia
Year June 2012 September 2018
Code Name GK107 TU104-350
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1410 MHz
Memory Speed 3564 MHz 3500 GB/s
Power (Max TDP) 65 watts 175 watts
Bandwidth 57024 MB/sec 458752 MB/sec
Texel Rate 28800 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 64
Bus Type DDR3 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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