Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 2070
IntroThe GeForce GTX 1050 3GB has a core clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the GeForce RTX 2070, which features a GPU core clock speed of 1410 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also features 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2070 should in theory be quite a bit better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce RTX 2070 should be much (about 204%) faster with regards to texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce RTX 2070 will be much (approximately 170%) faster with regards to FSAA than the GeForce GTX 1050 3GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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