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GeForce RTX 2080 vs Radeon RX Vega 56

Intro

The GeForce RTX 2080 comes with a core clock frequency of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 12 nm design. It is comprised of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this model. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 56 21011 points
Difference: 5144 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce RTX 2080 215 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should perform just a bit faster than the Radeon RX Vega 56 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 39322 (9%)

Texel Rate

The GeForce RTX 2080 should be just a bit (approximately 8%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 19816 (8%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 is a better choice, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22976 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2018 September 2017
Code Name TU104-400A-A1 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1156 MHz
Memory Speed 1750 GB/s 1600 MHz
Power (Max TDP) 215 watts 210 watts
Bandwidth 458752 MB/sec 419430 MB/sec
Texel Rate 278760 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2944 3584
Texture Mapping Units 184 224
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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