| 
 
 
Compare any two graphics cards: 
 
 GeForce 8800 GTX vs GeForce GTX 1050 3GB
 IntroThe GeForce 8800 GTX has a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 384-bit memory bus, and uses a 90 nm design. It features 128 SPUs, 64 TAUs, and 24 ROPs.Compare those specifications to the GeForce GTX 1050 3GB, which features GPU core speed of 1392 MHz, and 3072 MB of GDDR5 memory running at 1750 MHz through a 96-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 24 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe GeForce 8800 GTX should theoretically perform a little bit faster than the GeForce GTX 1050 3GB in general. (explain) 
 Texel RateThe GeForce GTX 1050 3GB will be quite a bit (more or less 82%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
 Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce 8800 GTX, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
 | 
Comments
Be the first to leave a comment!