Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 1050 3GB
IntroThe GeForce 8800 Ultra comes with a GPU core clock speed of 612 MHz, and the 768 MB of GDDR3 memory runs at 1080 MHz through a 384-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the GeForce GTX 1050 3GB, which uses a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 Ultra should theoretically be quite a bit superior to the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 71%) better at AF than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GTX 1050 3GB is a lot (more or less 127%) faster with regards to full screen anti-aliasing than the GeForce 8800 Ultra, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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