Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 1050 3GB
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has clocked the core frequency at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 24 ROPs.Compare those specs to the GeForce GTX 1050 3GB, which uses a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTX should be 0% quicker than the GeForce GTX 1050 3GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (more or less 82%) faster with regards to anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 3GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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