Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 1050 3GB
IntroThe GeForce 8800 GTX makes use of a 90 nm design. nVidia has set the core frequency at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1050 3GB, which features core clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTX should be 0% quicker than the GeForce GTX 1050 3GB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (more or less 82%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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