Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 4830 1GB
IntroThe GeForce GTX 1050 3GB comes with a clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare all that to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 memory is set to run at a frequency of 900 MHz on this specific model. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB should be much faster than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (more or less 263%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB is much (approximately 263%) faster with regards to full screen anti-aliasing than the Radeon HD 4830 1GB, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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