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GeForce 9800 GX2 vs GeForce GTX 1050 3GB

Intro

The GeForce 9800 GX2 comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 1050 3GB, which comes with a GPU core clock speed of 1392 MHz, and 3072 MB of GDDR5 RAM set to run at 1750 MHz through a 96-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform much faster than the GeForce GTX 1050 3GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 41984 (49%)

Texel Rate

The GeForce 9800 GX2 will be just a bit (more or less 15%) faster with regards to AF than the GeForce GTX 1050 3GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 9984 (15%)

Pixel Rate

The GeForce GTX 1050 3GB should be a lot (approximately 74%) faster with regards to FSAA than the GeForce 9800 GX2, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 14208 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 1050 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year Mar 2008 May 2018
Code Name G92 GP107
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 1392 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 86016 MB/sec
Texel Rate 76800 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 96-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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