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GeForce GTX 1050 3GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1050 3GB comes with a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 96-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB, in theory, should perform a lot faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 29184 (34%)

Texel Rate

The GeForce GTX 1050 3GB should be quite a bit (approximately 153%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 40416 (153%)

Pixel Rate

The GeForce GTX 1050 3GB is quite a bit (more or less 27%) better at FSAA than the Radeon HD 3870 X2 512MB, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 7008 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year May 2018 Jan 28, 2008
Code Name GP107 R680
Memory 3072 MB 512 MB (x2)
Core Speed 1392 MHz 825 MHz (x2)
Memory Speed 7000 MHz 1800 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 86016 MB/sec 115200 MB/sec
Texel Rate 66816 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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