Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 650 Ti 2GB, which has a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should in theory be a little bit superior to the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB will be a bit (more or less 13%) better at AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce GTX 650 Ti 2GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!